GeT_RiGhT vs shox
GeT_RiGhT and shox compared on the HLTV record: rating, K/D, ADR, KAST and headshot percentage. GeT_RiGhT averages 1.09 against shox's 1.07. GeT_RiGhT leads on 3 of the 4 measures that separate them. The other 3 are too close to call.
Form
| GeT_RiGhT | shox | Gap | |
|---|---|---|---|
| HLTV rating | 1.09 | 1.07 | GeT_RiGhT +0.02 |
| K/D | 1.14 | 1.11 | GeT_RiGhT +0.03 |
| ADR | 76.4 | 75.6 | too close to call |
| KAST | 68.7% | 69.5% | shox +0.8 |
| Kills / round | 0.74 | 0.73 | too close to call |
| Deaths / round | 0.64 | 0.66 | GeT_RiGhT +0.02 |
| Headshot % | 49.3% | 48.7% | too close to call |
Career averages over every map on record. Deaths per round is the one line where the lower number is the better one. A gap smaller than a quarter of the spread across all ranked pros is reported as too close to call rather than as a win — players a single place apart in the ranking routinely differ by more.
Career
| GeT_RiGhT | shox | |
|---|---|---|
| Majors won | 1 | 1 |
| Majors played | 12 | 17 |
| Maps played | 1,770 | 2,097 |
| Age | — | — |
Side by side but not compared: maps played and age measure how long someone has played rather than how well. They are what the averages above rest on.